Rules and RPG-New ideas! Breaking News
So people, I write this little update so as to share ideas that I want to apply the regulations, still slightly incomplete, and the RPG!
As you have seen to make the full activation of RPGs missing entries of people in the villages and use the shops.
I had intended to make available the entry by new users in the villages qaundo all garden could boast of about 10 people more or less active, more reason to go to spam and advertise Seed-The Last Generation XD
Instead Shopping will make them operational as soon as possible!
I can not tell how I would handle them well, I just know that there will be a capogestore (even if a user is proposed) that will manage one of the many sub-stores, also receiving a small salary!
In particular, the gun shop I'm going to put the weapons purchased and used by users, besides the two already in their possession, and then put the original arms of some of the protagonists of FF! Since we are projected into the future they will be seen a bit like relics.
These weapons will therefore have a very high price! ^ ^
Also I wanted to implement a new field in the tab, "Ability Garden" .
If instead we call it the Fortress "Ability of the Fortress."
What is?
In this field you will learn skills that will fit the various courses I want to make it operational. In any
Garden I take the courses , perhaps trying to make the most possible variables, that users (cadets and up) can attend and at which time they will learn a skill set from the master that was responsible for managing the course, but you may not use ! ^ ^
For now, the ideas I had in mind are these comments on that aspect!
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